
Objective:
To work closely with a team of talented professionals creating high quality games.
Software Knowledge:
Adobe Photoshop, Autodesk Softimage|XSI, Autodesk 3DS Max,
Autodesk Mudbox, Valve Hammer Editor, UnrealEd
Game Credits:
Anarchy Online: Lost Eden – PC – PQA
Age of Conan: Hyborian Adventures – PC – PQA
Ultimate Duck Hunting - PC/Wii - Character Artist
Experience:
Product Quality Assurance Representative -
Funcom Inc., Durham, NC (Apr 2006 - July 2008)
Quality Assurance Testing for games including Age of Conan: Hyborian Adventures and Anarchy Online: Lost Eden.
Character Artist -
Mid Carolina Media Inc., Raleigh, NC (Oct 2005 - Mar 2006)
Designed and created character models, optimized for Torque Engine.
Education:
Self-directed learning. Books. Years spent reading online tutorials. An active member of game art communities. Various workshops. A couple classes in Programming, and Anatomy. Contests. Online chats with professionals. IGDA meetings. The advice of many talented friends in the industry.